Shadow Studios
Friday, February 19, 2016
Starting back
I decided to start over on this project, because some components didn't quite fit well with what I was planning on doing. So far I am going to try and make it able to switch from first to third person, and everything else was added back in, except for the gun. So, This was just a quick update. I am gonna try and work more. See you in the next post!
Found a way to add a Character Model
So, as the title says, I found out how to add a character model instead of just having the floating arms. I'm not gonna explain how, mostly because I forgot, but I'm gonna add animations next. All the character model is right now is the starter mesh. It's actually pretty funny looking right now, so I took a pic.
If you couldn't tell, the gun is just sticking out of his chest and it fires like normal, so it looks really funny. On to do more work, Next post might be later tonight, but I don't know.
Thursday, February 18, 2016
First post
Game Title: Undecided
FPS realism game
This is my first game. It's goal is to be somewhat realistic, so I'm using Unreal Engine 4. My goal is fully destructible environment (not the landscape, just the things on it), many weapons, and multiplayer open world. So far it has just the FPS starter gun, destructible walls, and sprinting. It's still a work in progress, but it should be free to play. Sorry for the post being so short, I'll make larger posts the further I get.
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